Now that you’ve created a character, it’s time to actually play the game! You’ll begin with a short tutorial which will teach you teach you the basics of combat and moving around the world. A few hours of play should be enough to get an idea of what each class plays like. Luckily, you don’t have reach max level to get a feel for a class. Worrying about what the best class is or which you would like best is no replacement for actually experiencing each class for yourself. Just chose a profession that seems cool and get playing. Expect further details on this profession once the expansion is released later this month.ĭon’t worry if all this information is overwhelming. The final capabilities of the profession have yet to be dissected by players, but the revenant revolves around channeling the spirits of past heroes to change their own abilities.
There is one other heavy armor class coming in the upcoming Heart of Thorns expansion, the revenant. Their profession ability are three virtues, abilities that can increase the offensive and defensive abilities of the guardian passively and shares the buffs with allies when activated. This holy warrior is akin to the paladin from World of Warcraft, able to buff their allies and cure them of afflictions. Finally, the other heavy armor class is the guardian. Their profession ability is a burst ability based on their current weapon that increases in power as the warrior takes damage or deals it. This weapon master is able to use their equipment to the fullest, either dealing impressive damage or greatly increasing their survivability. The first of the two heavy armor classes is the warrior. Their unique profession ability is their tool belt, five abilities based on the other skills the engineer has equipped. Lastly, the engineer controls a number mechanical inventions to support allies and damage enemies. Their profession ability allows them to steal from enemies, granting them a one use ability based on the type of enemy the thief stole from. Next, the thief is a stealthy assassin, capable of rendering themselves and allies invisible in order to escape or prepare for the next attack. They excel at ranged attacks and their profession ability allows them to tame and control beasts you will find in your adventures. The ranger is very comparable to the hunter from World of Warcraft. Their profession mechanic is the ability to shatter these illusions to deal damage, apply debuffs to the enemy, or render the mesmer invulnerable for a limited time.įirst of the medium armor professions is the ranger.
A mesmer is able to produce clones and illusions with a number of their skills. Lastly, the mesmer uses illusion magic to confuse and disorient enemies and control the battlefield. What makes necromancers unique is their ability to shroud themselves in death energy, empowering their attacks and protecting them for a limited time. Next, the necromancer taps into the power of death to damage and weaken enemies. They’re unique mechanic is being able to attune to different elements (fire, air, water, and earth), changing the skills they have available to them. First you have the Elementalist, a mage that harnesses the power of the elements to deal damage and support allies. Light armor classes are the spellcasters of GW2. The choices you will have available are light, medium, and heavy.
The first thing to consider when choosing a class is the type of armor you will wear. Each class comes with a unique mechanic that defines the profession. There are eight (soon to be nine) classes available to choose from. But before we become too bogged in the mechanics of the game, lets choose a class. For example, all classes can resurrect other players and all classes have access to some sort of healing skill. That being said, the game’s class philosophy is different from most other titles in the genre. As with most MMOs, the choice of class (or profession in GW2 terms) will define your experience in Guild Wars 2.